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|描述||Sets the specular color of the materials used for shapes drawn to the screen, which sets the color of highlights. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light). Used in combination with emissive(), ambient(), and shininess() in setting the material properties of shapes.|
specular(rgb) specular(gray) specular(v1, v2, v3)
Updated on October 2, 2018 05:02:09pm EDT