texture()

本参考资料用于Processing 3.0+。 如果你使用的是前一版本,请在使用软件帮助菜单内的参考资料。. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Core Javadoc and Libraries Javadoc.

名称

texture()

示例
 size(100, 100, P3D);

noStroke();

PImage img = loadImage("laDefense.jpg");

beginShape();

texture(img);

vertex(10, 20, 0, 0);

vertex(80, 5, 100, 0);

vertex(95, 90, 100, 100);

vertex(40, 95, 0, 100);

endShape();

描述 Sets a texture to be applied to vertex points. The texture() function must be called between beginShape() and endShape() and before any calls to vertex(). This function only works with the P2D and P3D renderers.

When textures are in use, the fill color is ignored. Instead, use tint() to specify the color of the texture as it is applied to the shape.

语法
texture(image)
参数
image PImage: reference to a PImage object
返回值 void
相关 textureMode()
textureWrap()
beginShape()
endShape()
vertex()

Updated on October 2, 2018 05:02:08pm EDT

texture()